P+ - Donkey Kong - Action - 0x120

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. ChangeSubactionRestartFrame(ThrowF)

Exit Script